mGBA is an excellent, cross-platform GBA emulator Please file game bugs on the issue tracker here, Overrides: Content/Folder/Core-Specific Settings, Getting Started with MAME Software List Emulation, Magnavox - Odyssey2 / Phillips Videopac+ (O2EM), Nintendo - Game Boy Advance Compatibility List, Nintendo - Game Boy Color Compatibility List, Nintendo - Game Boy / Game Boy Color (TGB Dual), Nintendo - 3DS (Citra Canary/Experimental), Nintendo - SNES / Famicom (bsnes Accuracy), Nintendo - SNES / Famicom (bsnes Balanced), Nintendo - SNES / Famicom (bsnes C++98 (v085)), Nintendo - SNES / Famicom (bsnes Performance), Nintendo - SNES / Famicom (bsnes-mercury Accuracy), Nintendo - SNES / Famicom (bsnes-mercury Balanced), Nintendo - SNES / Famicom (bsnes-mercury Performance), Nintendo - SNES / Famicom (higan Accuracy), Nintendo - SNES / Famicom (nSide Balanced), Nintendo - SNES / SFC / Game Boy / Color (Mesen-S), Nintendo - SNES / Famicom (Snes9x 2005 Plus), SNK - Neo Geo Pocket / Color (Beetle NeoPop), The mGBA core's core provided FPS is [FPS], The mGBA core's core provided sample rate is 32768 Hz, The mGBA core's base width is [Base width], The mGBA core's base height is [Base height], The mGBA core's max height is [Max height], The mGBA core's core provided aspect ratio is [Aspect ratio], The content being ran has rumble support. Game Boy/Game Boy Color hardware support. Your GBA games must be in a common location such as Documents, Downloads, or a folder on your desktop. SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first. You may have the program saved in another location. Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 1100MiB of packages, so it will take a long time): Check out the source code by running this command: Then finally build it by running these commands: Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. libedit: for command-line debugger support. Use BIOS file if found [mgba_use_bios] (ON|OFF). To build on Windows for development, using MSYS2 is recommended. 1. you will need to download an install "AutoHotkey" here: http://ahkscript.org/ 2. once installed right click on desktop, hover mouse over "New" and select "AutoHotkey Script" name the file "name.ahk" (extension name must be .ahk) To reset a hotkey to its default, press Space on your keyboard or the Start button on the RetroPad. Repeat the process for all buttons you want to be changed. libzip or zlib: for loading ROMs stored in zip files. VBA-M has something like that and I don't want to have two emulators for just one small feature. Only save states can be saved & loaded from the File menu. To unbind (effectively, disable) a hotkey, press Del on your keyboard or the Y button (the left one of the 4 buttons) on the RetroPad. Already on GitHub? Scale the window 6. Ideal scenario would be to have both windows receive input, so you could map Player 2's keys to something else and play simultaneously. Qt and SDL ports for a heavy-weight and a light-weight frontend. Please refer to Default RetroArch keyboard bindings in this doc as a reference. To configure your mGBA controls, open mGBA, click Tools, then click Settings. [2] Flash memory size detection does not work in some cases. RetroArch allows users to configure a controller once for many cores instead of having to configure each core individually.